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Post Info TOPIC: Top Ten Biggest Gaming Disappointments of 2010


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Top Ten Biggest Gaming Disappointments of 2010
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Sure, 2010 had some truly excellent games – games that likely brought you hours of fun, red eyes and repetitive strain injuries of all kinds. But it also brought disappointment. We're talking about broken dreams, wet eyes and a pang in our hearts that not even the strongest alcohol seems to blot out.

While the games on our list might have turned out pretty well on the whole, we've selected the titles that had the highest expectations on them to begin with. We're talking about epic development cycles, big franchises and ravenous fans. So - even if they scored well, we were disappointed these games didn't quite achieve all they could.

Which games made our list of shame? And what about the runners-up who didn't quite make the cut? Read on!

 

10. Sonic the Hedgehog 4: Episode I

After years of waiting for a true sequel in line with Sonics 1 to 3, fans collectively nerdgasmed over the purported return to the series' pure 2D roots. No silly side-quests, no lame characters – no awful voice acting, even – just the purity of high speed racing, jumping and ring collecting. How could it go wrong?

To be fair, Sonic 4 was completely playable – and it never went wrong, per se – but it also wasn't the perfect, shining example of how to do the 2D modern Sonic game that fans were expecting. Being merely very good isn't enough for a character like this; even saying 'this is the best Sonic game in years' doesn't have the kind of weight to it that it probably should. The controls and perspective, short length and limited replayability both held Sonic 4 back in our eyes.


9. PlayStation Move

Sony isn't exactly new to alternative gaming interfaces – EyeToy has been around for years, the Sixaxis controller took a couple tentative steps into the Wii's court, and now PlayStation Move takes another significant stride towards a motion-controlled future. The tech works very well, blending the EyeToy's personal, full-body and voice activated interactivity with the accuracy of Wii MotionPlus.

However, we're disappointed with the overall experience so far. No game – compatible or specifically designed for Move – has convincingly shown the platform to be anything more than a me-too answer to Wii's motion control. There is no killer app yet, nor will there be until 2011. Given that it's the games that ultimately decide the success of the peripheral, Move is still unproven and a bit disappointing in our books.

IGN has the details HERE!



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